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Paulo
Gonçalves de Barros
100 Institute Road,
Worcester, MA, 01609
508-963-7726,
pgb@wpi.edu
http://users.wpi.edu/~pgb
Objective
Full time job in Computer Science with an interest in research, design, test and development of innovative solutions for Games, Virtual Reality, Human-Computer Interaction, Multimedia and Computer Graphics.
Education
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PhD,
Computer Science
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GPA:
3.77 / 4.0
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Summer / Fall,
2012
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Concentration:
Virtual Reality, Human-Computer Interaction and Robotics.
Worcester Polytechnic Institute, Worcester, MA.
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Master
of Science, Computer Science
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GPA:
3.75 / 4.0
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March,
2005
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Concentration:
Virtual Reality and 3D urban traffic simulation. Federal
University of Pernambuco (UFPE),
Brazil.
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Bachelor
of Science, Computer Science
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GPA:
8.01 / 10.0
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March,
2003
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UFPE,
Brazil.
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Professional
Experience
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Human-Computer
Interaction Research Assistant
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September,
2006 - Present
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HIVE
Lab, Computer Science Department, Worcester Polytechnic Institute.
• Designing
new interaction interfaces for robots and 3D applications
• Performing
research on camera motion in 3D virtual environments
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Developing
and testing software for integration of multiple input devices
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Teaching
Assistant in Computer Science and Interactive Media and Game
Development
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September,
2006 – Present
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Computer
Science Department, Worcester Polytechnic Institute.
• Works
with Game Development and Design, Algorithms and Computer Graphics
• Grades
students' projects, documents and exams and supervises exam
sessions
•
Writes
tutorials and holds lab sessions
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Xerox
Document Production and Visualization Group Summer Intern
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Summer
2010
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Xerox
Research Center, Webster, NY.
• Implemented
3D user interfaces for touchscreens
• Ran
a user study to evaluate and compare interfaces
• Resulted
in patent and research paper submission for the company
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Hydrabyte,
Inc. Game Developing Summer Intern
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Summer
2009
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61
Harvard Street, Worcester, MA.
• Implemented an
iPhone game, including interface and most art assets
• Reviewed
and rewrote game design and wrote game technical design document
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Hive
Lab Summer Intern
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Summer
2008
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Worcester
Polytechnic Institute, Worcester, MA.
• Designed
and implemented software for interacting with vibro-tactile
interfaces
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Verizon
Interactive TV Group Summer Intern
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Summer
2007
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Verizon
Labs, Waltham, MA.
• Designed
and implemented Web and TV interfaces for interactive TV
prototypes
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Resulted
in a patent application for the company
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Virtual
Reality Research Assistant
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March,
2005 – July, 2006
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Network
and Telecommunication Research Group (GPRT),
UFPE, Brazil.
• Implemented
3D drilling planner prototype for ultra-deep water well
perforation
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Developed
multi-player game to be used in network traffic studies
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Business
Partner
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October,
2002 – December, 2003
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Vixia
Studios Game Company, UFPE,
Brazil.
• Managed
company project and production of a game demo and business plan
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Organized
the company finances and contacts
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Virtual
Reality Research Student
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March,
2000 – March, 2002
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UFPE,
Brazil.
• Constructed
virtual worlds and maintained Virtual Reality group’s website
• Evaluated
VRML browsers and built a stereoscopic 3D transit simulator
prototype
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Skills
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Programming
and Development Languages C++,
C#, Processing, Objective-C, OpenGL, Cocoa, XAML, Python, C, VRML, Java,
Haskell, Basic Script, UML, HTML.
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Multimedia, Analysis,
Simulation and Development Tools R, UDK, Unity
3D, C4, Ogre 3D, Microsoft Visual Studio, XCode, 3D Studio Max,
Gimp, Microsoft Expression Blend, Corel Draw, Eclipse, Flash, UNIX
C/C++ compiler, Microsoft Office Suite, Camtasia Studio, Windows Movie Maker.
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Foreign
Languages Portuguese
(native), Spanish, German.
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Academic
Projects
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MSc
Thesis – UFPE
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2005
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Title:
ITranS – Simulador de Trânsito 3D
3D
urban transit simulator in
OpenGL and C++
using
topological and traffic flow data.
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Final
Undergraduate Work –
UFPE
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2002
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Title:
Simulação de Tráfego em Realidade Virtual.
3D
Urban traffic virtual environment with stereoscopic headsets and
motion tracking.
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Digital
Image Processing Tool –
UFPE
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1999
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Tool
for manipulation and noise removal of digital images using image
transforms.
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Achievements,
Honors & Awards
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TA
& RA Assistantships – 2006 to Present
Awarded to fund
current PhD studies.
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Outstanding
TA of the Year - 2011
Elected the best TA
of the year by the WPI Computer Science Department students.
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First
Place in Xerox Summer Intern Video Competition - 2010
Awarded best
two-minute video reporting summer work experience at Xerox.
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UPE:
Upsilon Pi Epsilon Society – 2009
Inducted as a result
of accomplishments as Computer Science graduate student.
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Interactive
3D graphics and Games Best Poster Award – 2009
Received first place
award during the conference poster competition.
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iPhone
Game - 2009
Witty single-player
maze game called ^iMaze.
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Other
achievements, honors & awards:
2008 - Vibrotactile
API
2007 – Verizon
Interactive TV Demos
2006 – Vispetro
oil drilling software
2005 - ITranS urban
traffic simulator
2003 - MSc
Scholarship, GDCE Scholarship
2002 – OCCO game
demo
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Activities
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Kalenian
Award and Daedalus Innovation Competition Finalist – 2010
Game prototype was
among finalists for both awards.
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WPI
UPE Treasurer and Member - 2009 to Present
Helps organize
Computer Science related events and manages the chapter finances.
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Electronic
Games Developer – 2002 to Present Develops
and designs games with friends for classes, pleasure and
competitions.
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Local
Chair and Student Volunteer for Virtual Reality Conference –
2010
Organized local demo
presentations and provided general help during the event.
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Local
Chair at ACM SIGGRAPH Symp. on Interactive 3D Graphics – 2009
Helped with the
organization of the proceedings and worked at the reception desk.
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Other
Activities: 2000
– 2001: Virtual Reality site webmaster
1993 – 2005: Lista
Negra RPG group
2003 – 2006: Alona
Hiking group
2000 - Vacant CD
recording
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